The talk today from Blake made me think about a lot of my dreams of making a film or game, and then it made me realize how fundamentally unattainable these goals are in the here and now. It takes a lot of sacrifice, hard work, and time to make a good game or movie. But not only that, but you have to be able to deal with the business world and the legal stuff that comes with bringing a vision into reality. This casts a huge shadow over all the sunshine and rainbows that freshmen come in with. Does this mean the rainbows are gone? No. Spend a few evenings on Becker 2nd and you can't help but get into the spirit of the game. People goof around from just talking Loony Toons and playing with their frustrating rigs for a much needed laugh or playing Jack-Be-Nimble with the trashcans. These hopeful film makers, animators, and game designers know how to get a laugh but for the most part they are working the Wacoms down to their graphic cards. And yet these aspiring feel well accomplished for what they do, whatever it is. And it is well that they should. We are climbing a ladder in this program, and as cliched as it sounds, it all starts with the first step. So one day, I might get to make my imagination into a reality, but the desire to control my own project has lessened greatly after today.
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Thanks for the reality check Blake! |
And at the same time, going back over why we are here and why we are learning how to do digital media art, has bolstered my confidence to keep plugging along with my assignments. And I hope this might help someone else who might be feeling low on enthusiasm as we come around the bend into the last few weeks of the semester. Now is not the time to slack of, except for when you're rendering.
We are the many, caffeine flows through our veins, we are DMA and we are coming for you world!
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